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A UX manifesto, universe and everything

The next 4 posts were intended to be just one, then it evolved to be quite huge, so it got splitted in 4 posts that will be posted over the next days.

All started when i was working on a mockup for a theme. I am still unsure what do do about it, making a plasma theme (probable), a qstyle, or just a prototype in QML about what would be my ideal(tm) desktop UI.

This is a small glimpse of it, due the mandatory Back to the future quote: "You'll have to forgive the crudeness of this model, I didn't have time to paint it or build it to scale"

possible Plasma theme preview

Then this thinghie made me think about the current state of aestetics on all current platforms being KDE or GNOME, OSX, iOS, Android, Windows8, Unity... where they are going, what they try to achieve, if they are achieving it.

Quite a lot for a quick Inkscape mockup about a theme that is admittedly not that original, but maybe that's actually the point.

It has some important characteristics, that will be quite important in the next posts.

  • It looks quite realistic, I paid attention to the lighting effects of the buttons.
  • It tries to have the least possible visual noise, borders between things are as few as possible, and big empty areas are used to make the various items "breath".
  • Directions of the drop shadows, while looking as correct as possible, always try to represent a visual hierarchy: the thing that has an higher z-order is always more important. This not only between windows but also in the same window.
  • A theme like that is intended as an unified visual language for everything: consistency is more important than how realistic a particular application looks (hint: an address book application does not have to look like a real address book)

Since some years in KDE there are some projects that share a common goal, such as the Plasma Workspace and related projects, like KWin and Oxygen and Plasma Active; as I'll talk about, distinctions between those, what they should be their goals and boundaries, are mostly an artificial limit that doesn't actually exist.

This end goal is to make our software more useful, more easy, more pleasant to use. Computers (any kind of, from a desktop to your watch) should be an helpful tool that help the user to achieve a particular goal, for which the computer has facilities designed to accomplish.

In the next post I'll talk about some of the central points in the UI design, both as in behavior and cosmetics of the Plasma desktop over the past years and Plasma Active over the last one.



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